Alright – so today we’ve got the honor of introducing you to Stanislav Moshkivskyi (Stasser). We think you’ll enjoy our conversation, we’ve shared it below.
Hi Stanislav, thank you for joining us today and sharing your experiences and acquired wisdom with us. Burnout is a huge topic these days and so we’d love to kick things off by discussing your thoughts on overcoming or avoiding burnout
I had to go through this moment a few times in my life.
The first burnout hit when my job and my personal art started melting into one.
The second came when I had to reinvent my style all over again.
Let’s start with the first one.
As a 3D artist working in gamedev, my daily work was creating models for video games. Now it’s mostly characters, but before that I was a generalist.
3D was my passion long before it was my job – which sounds great in theory. You know that quote: “Do what you love and you’ll never work a day in your life.”
Well… that’s not true.
After work I’d go home and keep doing the same thing: more 3D, more game-style projects, more of the exact same workflow. Not because it fulfilled me, but because I didn’t know any other areas of 3D – or maybe I knew, but my ego didn’t let me start from scratch in a new direction.
Long story short: years of doing the same thing at work and at home burned me out completely. I genuinely considered quitting 3D altogether.
I don’t know what exactly changed, but at some point I realized I needed to get away from realistic gamedev models and move toward stylized 3D with my own aesthetic.
I’d admired that kind of art for a long time – but I always preferred to “watch it” instead of “do it.”
This time I forced myself to commit. Otherwise I was going to burn out for good.
It took me around six months to shift my style.
My personal projects started looking different.
And for the first time in years, creating felt fun again – not like a continuation of my job but something else and for me.
I also started making 3D models for printing and even found a few clients. That helped too – I realized I’m not trapped in one industry. I’m a versatile 3D artist, not a single-lane worker.
The second burnout
This one is recent, and honestly, I’m still in it — not fully out yet, but at least I finally understand what’s causing it.
It’s about earning money purely from my own art.
Not from my main job + small piece from my art.
Just from the things I create as an artist.
I’m still in the middle of figuring that out, slowly making steps to improve things.
There’s no clean ending to this story – not yet.
But I’ll share more once I get through it 🙂

Thanks, so before we move on maybe you can share a bit more about yourself?
I’m Stanislav Moshkivskyi – also known as Stasser – a 3D artist and visual creator focused on expressive digital characters and emotional portraiture.
I’ve been working in 3D since 2014 and professionally in gamedev since 2017, but over the years my artistic focus shifted from purely video games into something much more personal, conceptual, and human.
Today, most of my work revolves around stylized 3D portraits that explore identity, emotion, and the psychological layers behind how we present ourselves. I like to treat each character almost like a sculpture – something between fashion, digital art and inner narrative. My style is bold, slightly surreal, and very character-driven.
My art has been showcased at multiple exhibitions, including Apanage Days in Berlin and Sopot Goyki 3, where my piece “My Room / Pokój” explored the modern tension between digital calm and emotional overwhelm. I’m also continuously developing my own body of work: animated loops, full 3D characters, and conceptual series that merge storytelling with visual experimentation.
Professionally, I split my time between gamedev and independent artistic projects, and this year I’ve been moving toward fully establishing my personal art practice – including prints, exhibitions, and creative collaborations. I’m currently preparing my first workshop on bold 3D portrait creation, and expanding into collectible-style characters.
What excites me most is the space between realism and emotion – where a stylized face can say more than a realistic one, and where digital characters become a mirror of something personal, not just aesthetic.
My goal is simple: to create digital art that feels alive, and to build a practice where my personal vision fuels both creative and professional growth.

Looking back, what do you think were the three qualities, skills, or areas of knowledge that were most impactful in your journey? What advice do you have for folks who are early in their journey in terms of how they can best develop or improve on these?
A little knowledge of anatomy, composition, 3D modeling skills of course (it`s a must have).
Learning these 3 will give you an enormous boost in your career

One of our goals is to help like-minded folks with similar goals connect and so before we go we want to ask if you are looking to partner or collab with others – and if so, what would make the ideal collaborator or partner?
When it comes to collaborations, I’m most excited about working with people whose style either complements mine or contrasts it in an interesting way – whether they’re 3D artists, 2D illustrators, musicians, animators, post-production specialists, miniature or toy creators, painters, etc.
People often say you should collaborate only with artists “on your level” in terms of fame or skill. I’d say it’s 50/50.
If a collaboration would mainly benefit only one side, then yes – it should be balanced (Contact similar level artist and accounts).
But when the idea itself is strong and inspiring for both sides, I don’t see any reason why you couldn’t team up with someone bigger or smaller. Creativity doesn’t care about follower counts.
What NOT to do?
The worst first message you can send – and I get these a lot — is:
“Hello.”
And then silence.
That kills the collaboration instantly, no matter how good the idea might be.
Always share the concept, or at least a short, clear hint of what you have in mind.
Right now, I’m open to two types of collaborations:
Commercial : with brands, where the project brings value, budget or prestige to both sides.
Artistic : with musicians, other 3D/2D artists, and miniature or toy painters/creators.
If you’re one of them, don’t hesitate to reach out – even if you have a small social media account. It’s the idea that matters.
The easiest way to contact me is via Instagram or email ( you can find them here linktr.ee/Stasser).
Contact Info:
- Instagram: https://www.instagram.com/stasser_art/
- Linkedin: https://www.linkedin.com/in/m-stanislav/
- Twitter: https://x.com/Stasser_3D
- Youtube: https://www.youtube.com/@stasser3d
- Other: LinkTree: linktr.ee/Stasser
Behance: https://www.behance.net/Stasser
TikTok: https://www.tiktok.com/@stasser_art



Image Credits
@fri.sjel_art
@sugarspikegirls
@raucherstabchen_
so if you or someone you know deserves recognition please let us know here.
